![]() Fairhaven College offers students a small, interactive classroom of 15-20 students within a college of 400 students.įairhaven’s interdisciplinary curriculum is shaped around inquiry, creativity, leadership, and scholarship. ![]() Students enjoy a small learning community while also drawing from resources within the larger university. Students take an active role in the design and content of their education by building strong working relationships with their faculty to explore new ideas within a supportive educational structure. Now the Collider is detecting the controller collisions half a foot below the controller itself.Western’s Upside-Down Program is part of the Fairhaven College of Interdisciplinary Studies. Fairhaven College is a small, interdisciplinary liberal arts college within Western Washington University that provides students with an innovative, interdisciplinary approach to teaching and learning. The BoxCollider seems to be affected with this adjustment. The workaround just placed the controllers model in the correct position. UPDATE: I need to further investigate this. ![]() I set Transform Position.Z to -0.18 and to 180, leaving everything else on default values. I tweaked some settings at the Model under each of the Controllers: CameraRig -> Controller Left/Right -> Model. I have not yet found a fix for this issue.īut trying here and there I found a workaround for at least having them in the (closely) right position. ![]() When I finally got my controllers showing in Unity they were upside down, like the video Vthoen shared above. I was following this tutorial from Raywenderlich ( ). ![]()
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